Lords of Waterdeep + Expansion
Peter Lee, Rodney Thompson

Deploy agents and hire adventurers to expand your control over the city of Waterdeep.
Players
2-6 Players
Play Time
60-120 minutes
Complexity
Medium Light
"Though it may seem as if all Waterdeep rushes and bustles about with eyes and minds only for their own business at hand, it profits everyone to always remember that part of their business is watching what is unfolding around them, without seeming to, in hopes of seizing on the next big thing, the next road to riches. Even if only to sneer, Waterdeep always watches."
Largreth the Good Knight (The Rise of Randral: A Chapbook Adventure, by Sandreth Yendrel)
Description
Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.
During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.
Expansion - Lords of Waterdeep: Scoundrels of Skullport
Scoundrels of Skullport is the first expansion set for the Lords of Waterdeep board game. This expansion contains two new game modules, Undermountain and Skullport, each of which can be added to the base game to expand and alter the experience. Each module includes new Lord, Quest, and Intrigue cards, as well as new Buildings, related to the location represented by the module. Additionally, when using at least one module, you can play with up to six players at a time
Location
Locker - 2nd Shelf 06-07/11
BGG Link
Rules Link
Rules Link
(Expansion)
